/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

#include <vector>
using namespace std;

class Channel;
class World;

class Channels {
private:
	vector <Channel*> channels;
	vector <int> channelsports;
	World* world;
public:
	static int channel;
	Channels(World* world, int n) {
		this->world = world;
		for(int i = 0; i < n; i++) {
			newChannel();
		}
	}
	void newChannel();
	char getChannelsCount() {
		return (char)channels.size();
	}
	Channel* getChannel(unsigned int id) {
		if(id > channels.size())
			return 0;
		return channels[id];
	}
	int getChannelPort(unsigned int id) {
		if(id > channels.size())
			return -1;
		return channelsports[id];
	}
};
